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The Dietetics Course
TEST OF LEVEL DESIGN
During a test course aimed at joining a video game development team, I designed a short level in Unity 3D that creatively introduces players to key gameplay mechanics. The level features three distinct paths, each serving a unique purpose in teaching players essential skills while providing an engaging experience.
Path Breakdown
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The Carrot Path
This path serves as the introductory segment, gently introducing players to jumping mechanics. With gradual elevation and spaced-out obstacles, players can familiarize themselves with the jumping controls without feeling overwhelmed. This thoughtful design ensures that even novice players can quickly gain confidence in their abilities.
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The Melon Valley
Moving on to the Melon Valley, players encounter challenges that require learning distance and long jumps. This section features larger gaps and varying heights, encouraging players to time their jumps accurately and gauge distances effectively. This design not only tests their skills but also enhances their understanding of momentum and spatial awareness.
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The Mushroom Trial
The Mushroom Trial combines the mechanics learned in the previous paths, creating a more complex challenge. Players must navigate a series of jumps, utilizing both their jumping and distance skills. This section emphasizes the importance of mastering mechanics before tackling more difficult scenarios, allowing players to feel a sense of progression.
THE TOWER OF GLUTTONY
At the end of the course stands The Tower of Gluttony, the final objective that players must climb. This towering structure acts as both a physical challenge and a symbolic representation of the journey through the level. The climb requires players to utilize all the skills they’ve learned, creating a satisfying culmination of their efforts.
EDUCATIONAL NARRATIVE
I also incorporated a moral into the level, emphasizing the importance of healthy food in daily life. Throughout the course, players encounter various fruits and vegetables that not only serve as collectibles but also reinforce the educational theme. The final structure symbolizes that while consuming fruits and vegetables is essential for well-being, occasional indulgence—represented by the Tower of Gluttony—is also beneficial. This duality adds depth to the gameplay, encouraging players to reflect on their own dietary choices.
CONCLUSION
This test course project not only showcases my level design skills in Unity 3D but also highlights my ability to weave narrative and educational themes into gameplay. By creating engaging paths that challenge players and impart valuable lessons, I aimed to deliver a unique and memorable experience that resonates beyond traditional gaming objectives.




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