VIDEO GAMES
This page contains my most important video game projects.
Some of them are my personal projects, carried out solo or with a small team. Others were completed during my studies.
FAVORITE PROJECT / GAME DESIGN
PRISM
As Game Designer, the project I'm most proud of is PRISM. This is a unique infiltration game where the player has no camera to find their way around. Instead, they have to hack into security cameras and webcams to observe their surroundings and progress.
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Developed both during and outside my studies, in collaboration with a friend, this project gave me total creative freedom, allowing me to fully explore my game design and level design skills.
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I designed the game mechanics, in particular the different types of hacks, as well as the entire level design. The game features 7 levels, each designed with a progressive learning system: the player discovers and masters the mechanics on his own, with each level introducing a new skill to assimilate.​









