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VIDEO GAMES

This page contains my most important video game projects.
Some of them are my personal projects, carried out solo or with a small team. Others were completed during my studies.

FAVORITE PROJECT / GAME DESIGN

PRISM

As Game Designer, the project I'm most proud of is PRISM. This is a unique infiltration game where the player has no camera to find their way around. Instead, they have to hack into security cameras and webcams to observe their surroundings and progress.

Developed both during and outside my studies, in collaboration with a friend, this project gave me total creative freedom, allowing me to fully explore my game design and level design skills.

I designed the game mechanics, in particular the different types of hacks, as well as the entire level design. The game features 7 levels, each designed with a progressive learning system: the player discovers and masters the mechanics on his own, with each level introducing a new skill to assimilate.​

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PRISM


Stealth game

The character has no camera. Using your smartphone for hacking the security cameras and webcams to find your way around the space. You can also hack into many objects along the way to create diversions. 

 

 

[Personal TEAM project]

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Synaesthesia 

 

First-person puzzle game

The aim of the game is to heal Blanche's traumas. With the main mechanic, the Chroma Gun, a weapon that changes the colour of objects and modifies its properties. 

 

 

 

[Final student TEAM project]

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Artesia


Contemplative narrative game

With a 3ᵉ person isometric view, the aim is to reach the galactic colloquium. To do this, players will have to make friends. Choices and opportunities for dialogue will have an impact on the paths taken. 

 

 

[Interniship SOLO project]

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The Price of Revenge

 

Third-person stealth game

During the Boshin War. Use your thieving skills to steal crucial information and carry out silent assassinations. Before each infiltration, plan your approach meticulously.

 

 

 

[Final personal student SOLO project]

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Around the world in 78 days

 

Narrative strategy game

The player controls Cadence and starts out in the City of London. All movements are handled automatically. ​Your will be to cover the globe as quickly as possible.

 

 

[Student TEAM project]

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XENON

 

Third-person stealth game

Set in a semi-open world. It takes place in a post-apocalyptic future.

In this world devoid of colour, you play as Seth, a young smuggler whose aim is to cross this desolate world to deliver messages.

 

 

[Personal SOLO project]

Capture d'écran 2024-03-10 170704.png

Element Dash

Short runner game

With the basic mechanics, like movement based on 3 axes. The main mechanics is about changing of element. Selected element must correspond to the zone to make point.

 

 

[Personal TEAM project]

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Nebula - IDLE

 

Idle strategy game

You take on the role of an intrepid explorer whose mission is to collect rare resources in space in order to expand your base and explore new planets. 

 

 

[Personal TEAM project]

Capture d’écran 2024-09-27 123758.png

NOMAD

Third-person post-apocalyptic game

Play the role of a nomad travelling the world in his quest for survival. On a hostile, procedurally-generated planet, you'll have to battle hordes of mutants. 

 

 

[Personal TEAM project]

Capture d’écran 2024-09-27 132848_edited_edited.jpg

Catch Me!

Third-person stealth game

With masked wrestler ! The heart of the game lies in the variety of missions. Based on physics and interaction with the environment.

 

 

[Personal SOLO project]​

Capture d’écran 2024-10-06 163427.png

Undead Sprint

First person runner survival game

You have to escape from hordes of zombies in a Japanese setting, using a combination of speed and parkour to collect 100 coins and survived.

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[Personal SOLO project]

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