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Portfolio

RUCHE MEHDI

 
GAME / LEVEL DESIGNER
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Website

LinkedIn

Itch.Io

Malt

OVERVIEW OF MY WORK

PRESENTATION

WELCOME !

 

My name is Mehdi, from 2017 to 2019, I studied Game Design at E-art Sup Lyon, focusing on QA and 3D modelling. I interrupted my studies for personal reasons, but I resumed from 2021 to 2023 at Brassart in Grenoble, focusing on Level Design and Game Design through various projects.

I'm particularly interested in UI/UX design, for its role in immersion and player satisfaction. I've put a lot of effort into mastering these elements, convinced that a fluid interface and intuitive experience are essential for a captivating gaming adventure.

My perfectionist nature drives me to approach each project with rigour, constantly striving to achieve a certain quality. I proactively anticipate challenges, identify improvements and take bold initiatives.

In short, my training, attention to detail and proactive mindset make me a dedicated, skilled and innovative game designer, committed to providing gamers with the most immersive and rewarding experiences possible.

I've been QA for the Skytale association for February 2024. Where I've been able to help them with my GD skills for the creation of the GDD. I'm trying to test the different islands and levels of The Last Artifact project, with the aim of improving the game experience and overall game flow as much as possible. 

 

The game was presented at TGS 2024 and has won numerous awards since its creation. 

MY LATEST PROJECT

It's been over ten years since the last Sly Cooper game, so I reimagined its interface with a modern touch while staying true to its essence.

 

Key elements like the life bar, mission indicators, and collectible items have been updated, and the classic radar map evolved into a more advanced GPS.

Explore the full redesign on the project page!

TYPES OF PROJECT

VIDEO GAME

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UI / UX

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LEVEL DESIGN

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OPC

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LEVEL ART

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GAME JAM

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