
Portfolio
RUCHE MEHDI
GAME / LEVEL DESIGNER
OVERVIEW OF MY WORK




PRESENTATION
WELCOME !
My name is Mehdi, from 2017 to 2019, I studied Game Design at E-art Sup Lyon, focusing on QA and 3D modelling. I interrupted my studies for personal reasons, but I resumed from 2021 to 2023 at Brassart in Grenoble, focusing on Level Design and Game Design through various projects.
I'm particularly interested in UI/UX design, for its role in immersion and player satisfaction. I've put a lot of effort into mastering these elements, convinced that a fluid interface and intuitive experience are essential for a captivating gaming adventure.
My perfectionist nature drives me to approach each project with rigour, constantly striving to achieve a certain quality. I proactively anticipate challenges, identify improvements and take bold initiatives.
In short, my training, attention to detail and proactive mindset make me a dedicated, skilled and innovative game designer, committed to providing gamers with the most immersive and rewarding experiences possible.
I've been QA for the Skytale association for February 2024. Where I've been able to help them with my GD skills for the creation of the GDD. I'm trying to test the different islands and levels of The Last Artifact project, with the aim of improving the game experience and overall game flow as much as possible.
The game was presented at TGS 2024 and has won numerous awards since its creation.
MY CARD GAME PROJECTS
To discover all my card and board game projects, you can click on the button to your right, which will take you to my website dedicated to these projects.
The website is in French and allows me to discuss each project in more detail.
MY LATEST PROJECT
Singular is a first-person puzzle video game with a strong rogue-lite component, immersing you in a cold, urban futuristic universe where every step, every action, every second counts.
The player wakes up, alone, in a surveillance room.
