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LEVEL DESIGN

This page contains my Level Design projects. In addition to video game projects where I was largely responsible for Level Design, I sometimes carried out short Level Design and Level Art projects in addition to my school projects.

 

FAVORITE PROJECT / LEVEL DESIGN

SYNAESTHESIA

The project that really pushed my limits was Synaesthesia, our final year study project. As Lead Level Designer, I took on a lot of responsibility, particularly for a puzzle game with physics-based mechanisms.

 

The main character, Blanche. Relives in her dreams her past traumas during the Second World War. With a weapon, the Chroma Gun, which allows her, depending on the colour, to modify the physics of objects. 

I wrote the Level Design intentions to guide the team, and went on to create two of the game's three rooms. I also designed the layout of the HUB.

 

Whilst staying true to our vision, I ensured that the game's mechanics were enhanced through thoughtful level design.

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Map Among Us - The Factory 

Level Design in top view of an Among Us map directly inspired by the Synaesthesia project. I designed a factory with new mechanics.

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[2D plan top view]

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The Crew 2 - Toronto

 

​Level design in top view with Toronto's map for The Crew 2, featuring three race types.

 

 

[2D plan top view]

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Sly Cooper 5 - Aridbourg

Level design project inspired by Sly Cooper, one of my favorite franchises known for its universe, characters, and gameplay, I created a fictional city setting in the United States.

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Megafauna 

Open world project with mechanics of captured monsters, to use them as mounts and explore universe. 

 

 

 

[2D plan top view]

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Saturna

Level Design of a fast-paced platform game. Set on a hostile and futuristic planet. With mechanics like run, double jump and wall run.

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Persona 3 - Metroidvania

Project of level design inspired by the game Persona 3. And reimagined as a 2D Metroidvania game.

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Skate Park 

Level design project inspired by games like Skate, Sunset Overdrive and Jet Set Radio. 

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The Dietetics Course

Level Design inspired by games like The Smurfs, with a colourful level and a dietary dimension. 

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Star Wars Jedi - Grand Canyon

Level design project for Star Wars Jedi Fallen Order and Survivor. The project takes into account mechanics such as climbing, jumping and double jumping, as well as wall running.

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Fantasy Tower

Fantasy level design with a gigantic and majestic tower at its center.

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Enchanted Odyssey

Level design project with the Fantasy Tower inspiration.

 

Plateformer with a little boy need to understand what happened to the world.

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Forgotten Sewer

The level design is inspired by games such as the Metro series for the environment and Resident Evil mechanics. 


Set in oppressive sewers. 

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Alice's Nightmare

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Level design project with the universe of Alice in Wonderland but revisited in a nightmarish version.

 

With a little girl who is going to live moments of madness

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Pillar of Doom

Pillar of Doom is a level design project inspired by classic Doom-like games, emphasizing verticality, high-speed movement, and relentless enemy waves.

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