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SINGULAR

INTRO :
Singular is a first-person puzzle video game with a strong rogue-lite component, immersing you in a cold, urban futuristic universe where every step, every action, every second counts.

The player wakes up, alone, in a surveillance room.


No introduction. No context. Just you, a security camera and a locked door.

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GAMEPLAY

The heart of the gameplay lies in a succession of enigmatic rooms, where logic, observation and speed of execution are key. Each room can be approached in different ways, depending on the abilities you've unlocked.

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These puzzles don't follow a linear logic: they adapt to your choices, your improvements, and your ability to think outside traditional codes.

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KEY FEATURES : 

One of Singular's key features: you start with nothing.
No sound. No colors. Not even the ability to jump or run.

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The player starts with just two actions: move forward... and push a cube.
Everything else is unlocked progressively, via a system of scores and evolution points.

 

Each completed room generates a score based on your time and performance. This score allows you to unlock skills, which radically change your perception and possibilities for action:

  • Unlock hearing (sounds)

  • Activate color vision

  • Grab a cube

  • Interact with switches

  • Reverse gravity (move across ceiling)

  • Crouch

  • Run

  • Jump

  • Save your partial progress​

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Each sensory enhancement becomes a key to reading the world. The game forces you to think about your limitations, to reinvent the way you approach space.

 

PROGRESSION IN LEVELS : 
Puzzles are structured in levels. Each level offers a set of rooms compatible with certain mechanics, without requiring all the game's abilities. This allows for flexible, evolving and replayable progression, where solutions are never imposed but rather emergent.

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This system makes each game unique: depending on the skills you choose to unlock first, you gain access to alternative resolutions, or even different rooms.

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FAILS, LEARN AND IMPROVE : 
If you don't complete a room in the allotted time, you're reset - much like a game over in a rogue-lite. But you keep some of what you've learned. Failure is never a punishment, it's a learning loop.

Singular isn't just a puzzle game. It's a reflection on discovery, taking control, and gradually awakening one's senses.

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INSPIRATION AND ATMOSPHERE : 
Visually and thematically, Singular draws on works such as Portal, Q.U.B.E. or The Talos Principle, while asserting its own identity: a clinical, mysterious world, where technology seems to be watching you... but never explaining.

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The soundscape, which is progressively unlocked, contributes to this rise in sensory intensity. You hear nothing at first - and yet every sound you “earn” becomes a victory in itself.

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PROJECT STATUS :

The game is currently in development in Unreal Engine 5.
6 puzzle rooms are playable, with several possible solutions depending on the mechanics unlocked. Many more rooms and skills are planned for future versions.

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CONCLUSION : 

Singular is also an experiment in advanced Level Design, a field of exploration into how a player appropriates gameplay tools when these are not given outright, but earned.

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Every design decision is designed to force creativity, while telling a silent, abstract, almost organic story: that of a being deprived of his senses, and who must reclaim them one by one.

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