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SINGULAR

INTRO :
Singular is a first-person puzzle video game with a strong rogue-lite component, immersing you in a cold, urban futuristic universe where every step, every action, every second counts.

The player wakes up, alone, in a surveillance room.


No introduction. No context. Just you, a security camera and a locked door.

GAMEPLAY

The heart of the gameplay lies in a succession of enigmatic rooms, where logic, observation and speed of execution are key. Each room can be approached in different ways, depending on the abilities you've unlocked.

These puzzles don't follow a linear logic: they adapt to your choices, your improvements, and your ability to think outside traditional codes.

KEY FEATURES : 

One of Singular's key features: you start with nothing.
No sound. No colors. Not even the ability to jump or run.

The player starts with just two actions: move forward... and push a cube.
Everything else is unlocked progressively, via a system of scores and evolution points.

 

Each completed room generates a score based on your time and performance. This score allows you to unlock skills, which radically change your perception and possibilities for action:

  • Unlock hearing (sounds)

  • Activate color vision

  • Grab a cube

  • Interact with switches

  • Reverse gravity (move across ceiling)

  • Crouch

  • Run

  • Jump

  • Save your partial progress

Each sensory enhancement becomes a key to reading the world. The game forces you to think about your limitations, to reinvent the way you approach space.

 

PROGRESSION IN LEVELS : 
Puzzles are structured in levels. Each level offers a set of rooms compatible with certain mechanics, without requiring all the game's abilities. This allows for flexible, evolving and replayable progression, where solutions are never imposed but rather emergent.

This system makes each game unique: depending on the skills you choose to unlock first, you gain access to alternative resolutions, or even different rooms.

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FAILS, LEARN AND IMPROVE : 
If you don't complete a room in the allotted time, you're reset - much like a game over in a rogue-lite. But you keep some of what you've learned. Failure is never a punishment, it's a learning loop.

Singular isn't just a puzzle game. It's a reflection on discovery, taking control, and gradually awakening one's senses.

INSPIRATION AND ATMOSPHERE : 
Visually and thematically, Singular draws on works such as Portal, Q.U.B.E. or The Talos Principle, while asserting its own identity: a clinical, mysterious world, where technology seems to be watching you... but never explaining.

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The soundscape, which is progressively unlocked, contributes to this rise in sensory intensity. You hear nothing at first - and yet every sound you “earn” becomes a victory in itself.

PROJECT STATUS :

The game is currently in development in Unreal Engine 5.
6 puzzle rooms are playable, with several possible solutions depending on the mechanics unlocked. Many more rooms and skills are planned for future versions.

CONCLUSION : 

Singular is also an experiment in advanced Level Design, a field of exploration into how a player appropriates gameplay tools when these are not given outright, but earned.

Every design decision is designed to force creativity, while telling a silent, abstract, almost organic story: that of a being deprived of his senses, and who must reclaim them one by one.

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