VIDEO GAMES
This page contains my most important video game projects.
Some of them are my personal projects, carried out solo or with a small team. Others were completed during my studies.
FAVORITE PROJECT / GAME DESIGN
PRISM
As Game Designer, the project I'm most proud of is PRISM. This is a unique infiltration game where the player has no camera to find their way around. Instead, they have to hack into security cameras and webcams to observe their surroundings and progress.
Developed both during and outside my studies, in collaboration with a friend, this project gave me total creative freedom, allowing me to fully explore my game design and level design skills.
I designed the game mechanics, in particular the different types of hacks, as well as the entire level design. The game features 7 levels, each designed with a progressive learning system: the player discovers and masters the mechanics on his own, with each level introducing a new skill to assimilate.